Takeover Tracker
vs

59 shared · 22 different

core competencies

33%medium risk
Video Game Designers

Side-by-Side Comparison

MetricComputer Systems Engineers/ArchitectsVideo Game Designers
Risk Score33.5%33.3%
Risk TierMedium RiskMedium Risk
Risk Percentile60th58th
Tasks at Risk (>50%)7 / 155 / 15
Median SalaryN/AN/A
EmploymentN/AN/A

Skill Comparison

|

Sorted by largest difference

Evaluating Information to Determine Compliance with Standards
Processing Information
Engineering and Technology
Analyzing Data or Information
Provide Consultation and Advice to Others
Design
Updating and Using Relevant Knowledge
Operations Analysis
Communications and Media
Interpreting the Meaning of Information for Others
MathematicsAI-Vulnerable
Interacting With Computers

Protective Factors

Higher values indicate stronger protection against AI displacement

Computer Systems Engineers/Architects

32%

total discount

Video Game Designers

32%

total discount

Task Risk Comparison

Tasks sorted by AI automation risk — higher means more automatable

Computer Systems Engineers/Architects

7 of 15 at risk
86%Monitor system operation to detect potential problems.
72%Document design specifications, installation instructions, and other system-related information.
55%Develop system engineering, software engineering, system integration, or distributed system architectures.
53%Research, test, or verify proper functioning of software patches and fixes.
53%Evaluate current or emerging technologies to consider factors such as cost, portability, compatibility, or usability.

Video Game Designers

5 of 15 at risk
85%Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
84%Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
76%Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
53%Create core game features including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
53%Prepare two-dimensional concept layouts or three-dimensional mock-ups.

Premium Head-to-Head Analysis

Displacement Timeline Comparison

Computer Systems Engineers/Architects20282035
Video Game Designers20282035
20242030203520402045

Video Game Designers has a longer runway before significant displacement, projected 0 years later than Computer Systems Engineers/Architects.

Transition Feasibility

1%

Skill Overlap

Low overlap — significant retraining needed for transition

0

Unique to Computer

0

Unique to Video

Combined Protection Strategy

Regardless of which path you choose, focus on these protective factors

Decision Complexity
Fine Manipulation
Regulatory Barriers
Creativity
Computer Systems Engineers/ArchitectsVideo Game Designers