medium risk
Computer Systems Engineers/Architectsvs
59 shared · 22 different
core competencies
medium risk
Video Game DesignersSide-by-Side Comparison
Video Game Designers leads 4–0| Metric | Computer Systems Engineers/Architects | Video Game Designers |
|---|---|---|
| Risk Score | 33.5% | 33.3% |
| Risk Tier | Medium Risk | Medium Risk |
| Risk Percentile | 60th | 58th |
| Tasks at Risk (>50%) | 7 / 15 | 5 / 15 |
| Median Salary | N/A | N/A |
| Employment | N/A | N/A |
Skill Comparison
|
Sorted by largest difference
Evaluating Information to Determine Compliance with Standards
Processing Information
Engineering and Technology
Analyzing Data or Information
Provide Consultation and Advice to Others
Design
Updating and Using Relevant Knowledge
Operations Analysis
Communications and Media
Interpreting the Meaning of Information for Others
MathematicsAI-Vulnerable
Interacting With Computers
Protective Factors
Higher values indicate stronger protection against AI displacement
Computer Systems Engineers/Architects
32%
total discount
Video Game Designers
32%
total discount
Task Risk Comparison
Tasks sorted by AI automation risk — higher means more automatable
Computer Systems Engineers/Architects
7 of 15 at risk86%Monitor system operation to detect potential problems.
72%Document design specifications, installation instructions, and other system-related information.
55%Develop system engineering, software engineering, system integration, or distributed system architectures.
53%Research, test, or verify proper functioning of software patches and fixes.
53%Evaluate current or emerging technologies to consider factors such as cost, portability, compatibility, or usability.
Video Game Designers
5 of 15 at risk85%Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
84%Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
76%Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
53%Create core game features including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
53%Prepare two-dimensional concept layouts or three-dimensional mock-ups.
Premium Head-to-Head Analysis
Displacement Timeline Comparison
Computer Systems Engineers/Architects2028–2035
Video Game Designers2028–2035
20242030203520402045
Video Game Designers has a longer runway before significant displacement, projected 0 years later than Computer Systems Engineers/Architects.
Transition Feasibility
1%
Skill Overlap
Low overlap — significant retraining needed for transition
0
Unique to Computer
0
Unique to Video
Combined Protection Strategy
Regardless of which path you choose, focus on these protective factors
Decision Complexity
Fine Manipulation
Regulatory Barriers
Creativity
Computer Systems Engineers/ArchitectsVideo Game Designers